<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="fj49sdx8:-hhhzjx3w76vm" version="1">
	<created_date>Jul 26, 2008</created_date>
	<modified_date>Dec 21, 2008 9:03 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Phantasmal Killer</name>
		<age>0</age>
		<birthday>N/A</birthday>
		<eyes>Varies</eyes>
		<hair>Varies</hair>
		<skin>Varies</skin>
		<handedness>Varies</handedness>
		<height units="in">68</height>
		<weight units="lbs">153.0</weight>
		<SM>0</SM>
		<gender>Varies</gender>
		<race>Phantasmal Killer</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>150</total_points>
	<ST>8</ST>
	<DX>13</DX>
	<IQ>7</IQ>
	<HT>13</HT>
	<will>13</will>
	<perception>5</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>false</include_punch>
	<include_kick>false</include_kick>
	<include_kick_with_boots>false</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage_container version="2" open="no">
				<name>Magic Powers</name>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>PW26</reference>
					<notes>Biological</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>PW26</reference>
					<notes>Chi</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>PW26</reference>
					<notes>Cosmic</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>PW26</reference>
					<notes>Divine</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>PW27</reference>
					<notes>Elemental</notes>
				</modifier>
				<modifier version="1">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>PW27</reference>
					<notes>Magical</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>PW27</reference>
					<notes>Moral</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>PW28</reference>
					<notes>Nature</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>PW28</reference>
					<notes>Psionic</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>PW28</reference>
					<notes>Spirit</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>PW29</reference>
					<notes>Super</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>Sup34</reference>
					<notes>Electronic</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>Sup34</reference>
					<notes>Mechanical</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>Sup34</reference>
					<notes>Mutant</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
					<reference>Sup34</reference>
					<notes>Nanotech</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>Sup34</reference>
					<notes>Savant</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>Sup34</reference>
					<notes>Superscience</notes>
				</modifier>
				<categories>
					<category>Advantage</category>
					<category>Power</category>
				</categories>
				<advantage_container version="2" open="no">
					<name>Fear Power</name>
					<modifier version="1">
						<name>Link</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Only while Illusion power is working</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<advantage version="2">
						<name>Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Malediction, as Regular Spell</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Melee Attack, Range C, No Parry</name>
							<cost type="percentage">-35</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Heart Attack</name>
							<cost type="percentage">300</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Terror</name>
						<type>Mental, Supernatural</type>
						<levels>1</levels>
						<base_points>30</base_points>
						<points_per_level>10</points_per_level>
						<modifier version="1" enabled="no">
							<name>Always On</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B93</reference>
						</modifier>
						<modifier version="1">
							<name>Active</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P84</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Presence</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
							<reference>P84</reference>
						</modifier>
						<modifier version="1">
							<name>Melee Attack, Range C, No Parry</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<reference>B93</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Illusion</name>
					<type>Physical</type>
					<base_points>25</base_points>
					<modifier version="1" enabled="no">
						<name>Extended</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>P95</reference>
						<notes>@Sense@</notes>
					</modifier>
					<modifier version="1">
						<name>Independance</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P95</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Initiative</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P95</reference>
					</modifier>
					<modifier version="1">
						<name>Mental</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P95</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Stigmata</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P95</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Auditory Only</name>
						<cost type="percentage">-70</cost>
						<affects>total</affects>
						<reference>P95</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Static</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>P95</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Visual Only</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>P95</reference>
					</modifier>
					<modifier version="1">
						<name>Only to make itself appear as the viewer's worst fear</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Based on Will</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<notes>Phantasmal Killer's half of Contest</notes>
					</modifier>
					<modifier version="1">
						<name>Always On</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Reflexive</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Cosmic (No Penalty for Multiple Subjects)</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<reference>P94</reference>
					<notes>This is a supernatural aura of fear; not an actual illusion</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage version="2">
				<name>Penetrating Voice</name>
				<type>Physical</type>
				<base_points>1</base_points>
				<reference>B101</reference>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Resistant</name>
				<type>Physical</type>
				<modifier version="1">
					<name>Metabolic Hazards</name>
					<cost type="points">30</cost>
					<affects>total</affects>
					<reference>B80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Common: Poison, Sickness, etc.@</name>
					<cost type="points">15</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Occasional: Disease, Ingested Poison, etc.@</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
					<cost type="points">5</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1">
					<name>Immunity</name>
					<cost type="multiplier">1</cost>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>+8 to all HT rolls to resist</name>
					<cost type="multiplier">0.5</cost>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>+3 to all HT rolls to resist</name>
					<cost type="multiplier">0.33</cost>
					<reference>B81</reference>
				</modifier>
				<reference>B81</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Resistant</name>
				<type>Physical</type>
				<modifier version="1">
					<name>Mind Control</name>
					<cost type="points">30</cost>
					<affects>total</affects>
					<reference>B80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Common: Poison, Sickness, etc.@</name>
					<cost type="points">15</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Occasional: Disease, Ingested Poison, etc.@</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
					<cost type="points">5</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1">
					<name>Immunity</name>
					<cost type="multiplier">1</cost>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>+8 to all HT rolls to resist</name>
					<cost type="multiplier">0.5</cost>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>+3 to all HT rolls to resist</name>
					<cost type="multiplier">0.33</cost>
					<reference>B81</reference>
				</modifier>
				<reference>B81</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Unfazeable</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B95</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Bloodlust</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>6</cr>
				<reference>B125</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Callous</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B125</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">psychology</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">teaching</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Fragile (Unnatural)</name>
				<type>Physical, Exotic</type>
				<base_points>-50</base_points>
				<reference>B137</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Frightens Animals</name>
				<type>Mental, Supernatural</type>
				<base_points>-10</base_points>
				<reference>B137</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Illusory</name>
				<type>Physical, Supernatural</type>
				<base_points>-40</base_points>
			</advantage>
			<advantage version="2">
				<name>Lifebane</name>
				<type>Mental, Supernatural</type>
				<base_points>-10</base_points>
				<reference>B142</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>No Sense of Humor</name>
				<type>Physical</type>
				<base_points>-10</base_points>
				<reference>B146</reference>
				<notes>-2 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sadism</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B152</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Monster)</name>
				<type>Social</type>
				<base_points>-15</base_points>
				<reference>B155</reference>
				<notes>-3 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">intimidation</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Features</name>
			<advantage version="2">
				<name>Doesn't fatigue and cannot spend fatigue for extra effort</name>
				<type>Physical</type>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Spell Being</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Doesn't Breathe</name>
					<type>Physical, Exotic</type>
					<base_points>20</base_points>
					<modifier version="1" enabled="no">
						<name>Gills</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B49</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Gills</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Suffocates in air</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Absorption</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B49</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 25 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 50 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 100 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 200 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 300 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Combustion</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B49</reference>
					</modifier>
					<reference>B49</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Doesn't Eat or Drink</name>
					<type>Physical, Exotic</type>
					<base_points>10</base_points>
					<reference>B50</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Doesn't Sleep</name>
					<type>Physical, Exotic</type>
					<base_points>20</base_points>
					<reference>B50</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>High Pain Threshold</name>
					<type>Physical</type>
					<base_points>10</base_points>
					<reference>B59</reference>
					<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Indomitable</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>B60</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (Diffuse)</name>
					<type>Physical, Exotic</type>
					<base_points>100</base_points>
					<modifier version="1" enabled="no">
						<name>Infiltration</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>P53</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Swarm</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>P53</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Swarm</name>
						<cost type="percentage">160</cost>
						<affects>total</affects>
						<reference>P53</reference>
						<notes>Can Affect Substantial</notes>
					</modifier>
					<reference>B60</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Neck)</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B61</reference>
					<notes>Spell beings may actually have a neck, but it isn't a vulnerable spot</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Unfazeable</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>B95</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Zeroed</name>
					<type>Social</type>
					<base_points>10</base_points>
					<reference>B100</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Cannot Learn</name>
					<type>Mental</type>
					<base_points>-30</base_points>
					<reference>B125</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Dependency (Mana)</name>
					<type>Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>Rarity: Rare</name>
						<cost type="points">-30</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Rarity: Occasional</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Rarity: Common</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1">
						<name>Rarity: Very Common</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Illegal</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1">
						<name>Frequency: Constantly</name>
						<cost type="multiplier">5</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per minute without it</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Hourly</name>
						<cost type="multiplier">4</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per 10 minutes after missing a hourly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Daily</name>
						<cost type="multiplier">3</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per hour after missing a daily dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Weekly</name>
						<cost type="multiplier">2</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per six hours after missing a weekly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Monthly</name>
						<cost type="multiplier">1</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per day after missing a monthly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Seasonally</name>
						<cost type="multiplier">0.33333</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per 3 days after missing a seasonal dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Yearly</name>
						<cost type="multiplier">0.1</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per 2 weeks after missing a yearly dose</notes>
					</modifier>
					<modifier version="1">
						<name>Aging</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
						<reference>B130</reference>
						<notes>Age 2 years for each HP lost due to this dependency</notes>
					</modifier>
					<reference>B130</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Hidebound</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<reference>B138</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Incurious</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<cr>12</cr>
					<reference>B140</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Reprogrammable</name>
					<type>Mental, Exotic</type>
					<base_points>-10</base_points>
					<reference>B150</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Terminally Ill (1 month to live)</name>
					<type>Physical</type>
					<base_points>-100</base_points>
					<reference>B158</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Wealth (Dead Broke)</name>
					<type>Social</type>
					<base_points>-25</base_points>
					<reference>B25</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill version="2">
			<name>Brawling</name>
			<difficulty>DX/E</difficulty>
			<points>2</points>
			<reference>B182</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
			<weapon_bonus>
				<name compare="is">Brawling</name>
				<specialization compare="is anything"></specialization>
				<level compare="at_least">2</level>
				<amount per_level="yes">1</amount>
			</weapon_bonus>
		</skill>
	</skill_list>
	<print_settings printer="PSC_1400_series" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
